Sony pictures showing off |
Animation (on whatever budget) is the opposite thing altogether. Because it can take weeks to shoot a single take, more pressure is on the planning of your shots so that they not only work out first time but can be cut together exactly the right way. You simply cannot afford to get the coverage that live action film makers take for granted. Your options at the edit bench will often amount to roughly a half second at the beginning and end of each shot to trim for perfect timing.
If you have multiple stages you can have several identical puppets working on different scenes simultaneously, but of course you'll need multiple animators for that and that's costly too.
Biddly dee de deeee, Two cameras... |
I was allowing indecision to get the better of common sense.
Not only was half of the material useless to me in editing (naturally - why would I want to see the whole action twice in the film) but it saved me no time whatsoever! Both units were controlled by one computer so I lost time switching between capture windows and making sure that the action looked right from both cameras. The computer ran more sluggish so I had to wait longer for it to capture frames and - here I blame my tools - when the infernal auto-exposure buggered about, I had two problems to solve instead of one. Turns out it took almost exactly twice as long as single camera shots of the same length.
What's more, so much of my attention was spent elsewhere that the quality of the animation itself came in just short of mediocre.
...although I did have two identical versions of it!
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